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1. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Nonnori Ikkala,95,16,91,13,80,66,42,26,23
- by Nonnori Ikkala - at 2013.08.04 23:32:00
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2. Sticky:New Dev Blog: My OCD said fix this so I did... - in EVE Information Portal [original thread]
CCP FoxFour wrote: As for why we changed the missile names instead of the launchers, after much discussion and back and forth about it we decided to change the missiles instead of the launchers. I know that doesn't really answer the why, but we...
- by Nonnori Ikkala - at 2012.07.16 14:05:00
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3. Sticky:New Dev Blog: My OCD said fix this so I did... - in EVE Information Portal [original thread]
I thought Assault Missiles used to be Heavy Assault Missiles, no? And they were changed recently so that "Heavy Assault Missiles" and "Heavy Missiles" wouldn't both be in the game, because they sound too similar and are confusing? Now you're und...
- by Nonnori Ikkala - at 2012.07.16 13:49:00
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4. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
Flavorful names are a plus, but names that effectively convey information are double plus extra good, so I support your efforts! And thanks for letting us know in advance for this iteration.
- by Nonnori Ikkala - at 2012.02.29 17:35:00
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5. Sticky:New dev blog: Your EVE client needs YOU! - in EVE Information Portal [original thread]
Callic Veratar wrote: When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm...
- by Nonnori Ikkala - at 2012.01.18 17:47:00
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6. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
Regarding cloaking: no, engine trails should give away the position of a recently cloaked ship, for a couple seconds! I think the only practical effects this has is to make the cloak-MWD trick just slightly easier to foil for the campers, and to...
- by Nonnori Ikkala - at 2011.12.07 17:56:00
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7. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
Quote: Give you access to the game settings, so you could for instance set the graphics settings before starting the game. This is the most useful to me. Particular suggestion: when multiple monitors are connected, allow before launch the cho...
- by Nonnori Ikkala - at 2011.11.09 17:55:00
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8. Sticky:New dev blog: Beauty hides in the shadows - in EVE Information Portal [original thread]
Love the technical details. But, being generous, I understood about 60% of that. Anybody care to explain (or link to) how axis aligned bounding boxes, light sourceGÇÖs viewpoints, and shadow receivers all tie together? Also: pretty.
- by Nonnori Ikkala - at 2011.11.01 16:42:00
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9. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
Let me be the 17,000th person to say hell yes! And, agree that the tank should be noticeably below the tier 1 and 2 BCs to balance the additional damage output. Ha, I hope all the drake pilots add torpedo specialization to their skill plans and...
- by Nonnori Ikkala - at 2011.10.21 18:49:00
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10. Sticky:New Dev Blog: ME SQUASH BUG: Improving the EVE experience - in EVE Information Portal [original thread]
I like the blog! I like the improvements! I like the quick response and promise of action for those who want to opt-out! I look forward to automatically submitting crash reports from my Mac! I also look forward hopefully to eventual expansions of...
- by Nonnori Ikkala - at 2011.10.17 17:39:00
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11. Sticky:New dev blog: News from the fontlines - in EVE Information Portal [original thread]
I dance on the grave of enforced all-caps!
- by Nonnori Ikkala - at 2011.09.20 14:02:00
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12. New dev blog: Fixing some things and moving forward - in EVE Information Portal [original thread]
I like a readable font! But let's make sure not only that 0 and O are distinct, but 6 and G as well. That's confusing now, which is fairly egregious. On the same topic, why does the game sometimes force all caps? In the names for saved overview s...
- by Nonnori Ikkala - at 2011.09.20 07:03:00
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13. New Dev Blog: Nullsec Development: Design Goals - in EVE Information Portal [original thread]
Great! I love that you're thinking about these big issues, and that you're telling us about your thoughts and process. The upgrade in detail from the last blog is sweet. So... when can we expect the list of null sec features to be included in pat...
- by Nonnori Ikkala - at 2011.08.15 16:00:00
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14. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Nonnori Ikkala on 03/08/2011 15:09:51 Looks pretty cool to this newbie, hope to see the concrete information down the road. Though--what in heaven's name is the "one-per-corp-per-system-per-day starbase rule"?
- by Nonnori Ikkala - at 2011.08.03 15:09:00
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15. EVE Online: Incarna 1.0.1 Issues thread - in EVE Information Portal [original thread]
Originally by: Jared Tobin - STILL OCCURING: The "?", "[pin/unpin symbol]", "-" and "X" in the upper right hand corner of every screen sometimes is hard to activate... ONLY NOW WORSE. When any action is attempted to be clicked on (to close...
- by Nonnori Ikkala - at 2011.06.29 08:42:00
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16. EVE Online: Incarna 1.0.1 Issues thread - in EVE Information Portal [original thread]
Still no warp effect most of the time. :( Going into character re-customization still leads to really funky effects as soon as I change anything. 2011 MacBoook Pro 15", OS X 10.6.8 Not what it should look like!
- by Nonnori Ikkala - at 2011.06.29 05:46:00
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17. EVE Online: Incarna 1.0.1 Feedback thread - in EVE Information Portal [original thread]
So... what skills might not be applied? To what ships under what circumstances? This is kind of the main mechanic of the game, so details would be appreciated. Quote: An issue causing skills to not be applied to ships has now been resolv...
- by Nonnori Ikkala - at 2011.06.29 05:16:00
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